![]() The "coin-based" solution we explored some months ago is not very reliable either, and doesn't give such a huge speed gain either. I'm working on a 8-appartment building too, then it's a bit annoying already, you need to turn some stuff off when working, but it's doable. With these things, at leas for a small-scale project (a house, for ex), the rendering speed is now pretty good, enough for "real work", let's say. And the simple fact of breaking the whole process into different phases (HLR first, building the SVG next) is interesting, only that has the effect to cut the overall rendering times in half (half the operations you do only require one of the steps to be ran again) It is somehow a workaround, but at least the user is still in control of the whole process, can turn things on/off inbetween, etc. Plus, we have the opportunity to use BRep geometry for sanitary appliances, which reduces greatly the problem (you can make a basin with 2 or 3 faces only). What I'm doing more and more in FreeCAD is not put any 3D furniture in the model, but instead place furniture directly as 2D elements. In TechDraw there are many things not very suitable for intensive Arch Wonder any relevance between the discussion here about IFCopenshell and the Draft-Shape2dView workflow discussion in your last Sept blog ?īasically we went further in bypassing the HLR step.Exporting to DXF will lost information from pages (SVG and DrawViewArch won´t be exported).Dimension in TechDraw will break (use Draft Dimension instead). You cannot make changes in the geometries.Therefore, you cannot move the location of the files (like SVG symbols). They are referenced to their original files. Information is not embedded in TechDraw pages. ![]() ![]()
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